Texture projection is the one of the most powerful tricks in WebGL. It can be used in different situations. I don’t know why I still haven’t published any pens with it. But today I corrected this mistake. Here are two demos - the first one is for the ordinary texture projection and the second one for the “sticky” projection.
Simple UI framework. RSCSS, REM-based sizes, fluid typography and other nice ideas. This website is powered by it.
Boilerplate for static promotional websites. Pug, LESS, PostCSS, ES6+, Gulp, Webpack, BrowserSync, ESLint, Stylelint, auto-generated docs...
Library for creating galleries of photos with effects based on WebGL shaders.