I’d like to present my new article. It’s about shader materials and effect composer in Three.js. These are the two powerful tools for front-end developers which work on the modern websites with WebGL effects.
Simple UI framework. RSCSS, REM-based sizes, fluid typography and other nice ideas. This website is powered by it.
Boilerplate for static promotional websites. Pug, LESS, PostCSS, ES6+, Gulp, Webpack, BrowserSync, ESLint, Stylelint, auto-generated docs...
Library for creating galleries of photos with effects based on WebGL shaders.